Telegram allows adding spectacular animated effects to messages you send in 1-on-1 chats.
availableEffect#93c3e27e flags:# premium_required:flags.2?true id:long emoticon:string static_icon_id:flags.0?long effect_sticker_id:long effect_animation_id:flags.1?long = AvailableEffect;
messages.availableEffectsNotModified#d1ed9a5b = messages.AvailableEffects;
messages.availableEffects#bddb616e hash:int effects:Vector<AvailableEffect> documents:Vector<Document> = messages.AvailableEffects;
message#94345242 flags:# out:flags.1?true mentioned:flags.4?true media_unread:flags.5?true silent:flags.13?true post:flags.14?true from_scheduled:flags.18?true legacy:flags.19?true edit_hide:flags.21?true pinned:flags.24?true noforwards:flags.26?true invert_media:flags.27?true flags2:# offline:flags2.1?true video_processing_pending:flags2.4?true id:int from_id:flags.8?Peer from_boosts_applied:flags.29?int peer_id:Peer saved_peer_id:flags.28?Peer fwd_from:flags.2?MessageFwdHeader via_bot_id:flags.11?long via_business_bot_id:flags2.0?long reply_to:flags.3?MessageReplyHeader date:int message:string media:flags.9?MessageMedia reply_markup:flags.6?ReplyMarkup entities:flags.7?Vector<MessageEntity> views:flags.10?int forwards:flags.10?int replies:flags.23?MessageReplies edit_date:flags.15?int post_author:flags.16?string grouped_id:flags.17?long reactions:flags.20?MessageReactions restriction_reason:flags.22?Vector<RestrictionReason> ttl_period:flags.25?int quick_reply_shortcut_id:flags.30?int effect:flags2.2?long factcheck:flags2.3?FactCheck = Message;
draftMessage#2d65321f flags:# no_webpage:flags.1?true invert_media:flags.6?true reply_to:flags.4?InputReplyTo message:string entities:flags.3?Vector<MessageEntity> media:flags.5?InputMedia date:int effect:flags.7?long = DraftMessage;
---functions---
messages.getAvailableEffects#dea20a39 hash:int = messages.AvailableEffects;
messages.sendMessage#983f9745 flags:# no_webpage:flags.1?true silent:flags.5?true background:flags.6?true clear_draft:flags.7?true noforwards:flags.14?true update_stickersets_order:flags.15?true invert_media:flags.16?true allow_paid_floodskip:flags.19?true peer:InputPeer reply_to:flags.0?InputReplyTo message:string random_id:long reply_markup:flags.2?ReplyMarkup entities:flags.3?Vector<MessageEntity> schedule_date:flags.10?int send_as:flags.13?InputPeer quick_reply_shortcut:flags.17?InputQuickReplyShortcut effect:flags.18?long = Updates;
messages.sendMedia#7852834e flags:# silent:flags.5?true background:flags.6?true clear_draft:flags.7?true noforwards:flags.14?true update_stickersets_order:flags.15?true invert_media:flags.16?true allow_paid_floodskip:flags.19?true peer:InputPeer reply_to:flags.0?InputReplyTo media:InputMedia message:string random_id:long reply_markup:flags.2?ReplyMarkup entities:flags.3?Vector<MessageEntity> schedule_date:flags.10?int send_as:flags.13?InputPeer quick_reply_shortcut:flags.17?InputQuickReplyShortcut effect:flags.18?long = Updates;
messages.sendMultiMedia#37b74355 flags:# silent:flags.5?true background:flags.6?true clear_draft:flags.7?true noforwards:flags.14?true update_stickersets_order:flags.15?true invert_media:flags.16?true allow_paid_floodskip:flags.19?true peer:InputPeer reply_to:flags.0?InputReplyTo multi_media:Vector<InputSingleMedia> schedule_date:flags.10?int send_as:flags.13?InputPeer quick_reply_shortcut:flags.17?InputQuickReplyShortcut effect:flags.18?long = Updates;
messages.saveDraft#d372c5ce flags:# no_webpage:flags.1?true invert_media:flags.6?true reply_to:flags.4?InputReplyTo peer:InputPeer message:string entities:flags.3?Vector<MessageEntity> media:flags.5?InputMedia effect:flags.7?long = Bool;
Use messages.getAvailableEffects to fetch the full list of message effects that may be used.
Clients should re-invoke the method (re-using the hash
returned from the previous method call) to check for updates in the effects list at most once an hour (or if a message with an unknown effect
is received).
Info about each effect is stored in the availableEffect constructor, identified by its id
field: this ID should then be passed to the effect
field of messages.sendMessage, messages.sendMedia, messages.sendMultiMedia to attach the effect to the message, in the effect
field.
All long
IDs of availableEffect except for id
are document.id
s from the containing messages.availableEffects constructor.
Each effect has the following info, described by the fields of availableEffect as follows:
emoticon
, used to quickly search for effects. static_icon_id
if set, otherwise the emoji specified in emoticon
.effect_sticker_id
.effect_animation_id
(if set) or by the premium animated sticker effect associated to the animated sticker specified in effect_sticker_id
(always different from the animated sticker itself, fetched thanks to the videoSize of type f
as specified here »).