Leave a group call without ending it for other participants. This method can be used with all group call types, see here » for more info.
updatesTooLong#e317af7e = Updates;
updateShortMessage#2296d2c8 flags:# out:flags.1?true mentioned:flags.4?true media_unread:flags.5?true silent:flags.13?true id:int user_id:int message:string pts:int pts_count:int date:int fwd_from:flags.2?MessageFwdHeader via_bot_id:flags.11?int reply_to:flags.3?MessageReplyHeader entities:flags.7?Vector<MessageEntity> = Updates;
updateShortChatMessage#402d5dbb flags:# out:flags.1?true mentioned:flags.4?true media_unread:flags.5?true silent:flags.13?true id:int from_id:int chat_id:int message:string pts:int pts_count:int date:int fwd_from:flags.2?MessageFwdHeader via_bot_id:flags.11?int reply_to:flags.3?MessageReplyHeader entities:flags.7?Vector<MessageEntity> = Updates;
updateShort#78d4dec1 update:Update date:int = Updates;
updatesCombined#725b04c3 updates:Vector<Update> users:Vector<User> chats:Vector<Chat> date:int seq_start:int seq:int = Updates;
updates#74ae4240 updates:Vector<Update> users:Vector<User> chats:Vector<Chat> date:int seq:int = Updates;
updateShortSentMessage#11f1331c flags:# out:flags.1?true id:int pts:int pts_count:int date:int media:flags.9?MessageMedia entities:flags.7?Vector<MessageEntity> = Updates;
---functions---
phone.leaveGroupCall#500377f9 call:InputGroupCall source:int = Updates;
| Name | Type | Description |
|---|---|---|
| call | InputGroupCall | Group call to leave |
| source | int | Source ID of the main group call stream |
| Code | Type | Description |
|---|---|---|
| 400 | GROUPCALL_INVALID | The specified group call is invalid. |
How to start, join and manage group calls and video chats.